Projectiles
In this tutorial, you will learn the following:
 Projectiles
 Vertical and horizontal motion of projectiles
 Three different scenarios of projectiles with worked examples
 How to maximize the horizontal range of a projectile
Projectile
An object that moves under gravity in the air is a projectile.
E.g.
 › A cricket ball that moves through the air, after being struck by a bat
 › A baseball that moves through the air, after being struck by a baseball bat
 › A football that moves in the air after being kicked
 › A dart that moves through the air
 › An arrow that moves through the air, having been fired by an archer
Suppose an object is projected at an angle of t to the horizontal at the speed of v. Since it moves both vertically and horizontally, the initial velocity has components both vertically and horizontally: the vertical component takes it up and the horizontal component takes it horizontally. The following image illustrates it:
Since there is no horizontal force at work in the absence of air resistance, according to F = ma, the acceleration is zero. So, the horizontal velocity remains constant throughout the motion. The vertical velocity, however, goes down, as the gravitational pull acts in the opposite direction  downwards. When the projectile reaches the peak, it becomes zero and then changes the direction and increases as it goes down.
You can practise the changes in velocity of a projectile interactively with the following applet; just move the slider  time  and see the changes:
Maximum Height
This is he maximum vertical height reached by the projectile.
Time of flight
This is the time during which the object has been in the air.
Maximum Horizontal Range
This is he maximum horizontal distance travelled by the projectile.
The following worked examples cover the above in detail.
Projectiles  Problem Solving
E.g.1
A ball is projected at 20√2 m/s, at an angle of 45^{0} to the horizontal. Find the following, by assuming that g = 10ms^{2}:
 The maximum height
 The time of flight
 The maximum horizontal range
 For vertical Motion, until the objects comes to an instant halt
↑ v^{2} = u^{2} + 2as
u = v sin(45) = 20√2 &1/√2 = 20; a = 10; s = h
0 = 400  2x10xs
h = 20m.
 When the object reaches the highest point,
↑ v = u + at
u = v sin(45) = 20√2 &1/√2 = 20; a = 10; v = 0
0 = 20  10t
t = 2s
The time of flight = 2x2 = 4s.
 → s = ut + 1/2 at^{2}
u = 20√2 cos(45) = 20 x 1/√2 = 20; a = 0; t = 4
s = 20x4 + 0
s = 80m.
E.g.2
A ball is projected at 20 m/s, horizontally from a tower of height 20m. Find the following, by assuming that g = 10ms^{2}:
 The time of flight
 The maximum horizontal range
 The velocity after 1 second
 The velocity at which it hits the ground
Since it was projected horizontally, there would be no vertical speed at the beginning.
 For vertical Motion, until it hits the ground,
↓ s = ut + 1/2 at^{2}
u = 0; a = 10; s = 20
20 = 0 + 5t^{2}
t^{2} = 4 => t = ±2
t = 2s.
 When the object reaches the ground,
→ s = ut + 1/2 at^{2}
u = 20; a = 0; t = 2
s = 20x2 + 0
s = 40m

After 1s, it stats moving downward; it has a vertical velocity and a horizontal velocity, which is constant.
↓ v = u + at
u = 0; a = 10; t = 1
v = 0 + 1x10
v = 10ms^{1}.
→ v = u + at
u = 20; a = 0; t = 1
v = 20 + 0
v = 20ms^{1}.
So, the resultant velocity = √(10^{2} + 20^{2})
↘ v = √500 = 10√5 m/s.

When it hits the ground too, it has a vertical velocity and a horizontal velocity, which is constant.
↓ v = u + at
u = 0; a = 10; t = 2
v = 0 + 2x10
v = 20ms^{1}.
→ v = u + at
u = 20; a = 0; t = 1
v = 20 + 0
v = 20ms^{1}.
So, the resultant velocity = √(20^{2} + 20^{2})
↘ v = √800 = 20√2 m/s.
E.g.3
A ball is projected at 20√2, at an angle of 45^{0} to the horizontal, from the top of a tower of height 60m, upwards. Find the following, by assuming that g = 10ms^{2}:
 The time of flight
 The maximum horizontal range
 The maximum height reached by the object
 The velocity at which it hits the ground
When the object reaches the level of the top of the tower again, its displacement is zero; below that level, it is negative.
 For vertical Motion, until it reaches the ground,
↑ s = ut + 1/2 at^{2}
u = 20√2 sin(45) = 20; a = 10; s = 60
60 = 20  5t^{2}
t^{2} = 16 => t = ±4
t = 4s.
 When the object reaches the ground,
→ s = ut + 1/2 at^{2}
u = 20√2 cos(45) = 20; a = 0; t = 4
s = 20x4 + 0
s = 80m

↑ v^{2} = u^{2}  2as
u = 20; a = 10; v = 0
0 = 400  2x10xs
s = 20m
Total height = 20 + 60 = 80m.
 ↓ v = u + at
u = 20; a = 10; v = ? t = 4
v = 20  10x4 = 20m/s
→ since horizontal velocity remains the same, v = 20
So, the resultant velocity = √(20^{2} + 20^{2})
↘ v = √800 = 20√2 m/s.
Maximizing the Horizontal Range
Suppose an object is projected at an angle, t, to the horizontal at v.
When it reaches the peak,
↑ u = v sin(t); v = 0; t = t
o = v sin(t)  at
t = v sin(t)/a
The time of flight= 2v sin(t)/a
→ s = x; u = v cos(t); a = 0; t = 2vsin(t)
x = 2v^{2}sin(t)cos(t)
Since 2 sin(t) cos(t) = sin(2t)  a trigonometric identity
x = v^{2}sin(2t)
dx/dt = 2v^{2}cos(2t)
When x is maximum, dx/dt =0
2v^{2}cos(2t) = 0
cos(2t) = 0
2t = 90^{0}
2t = 45^{0}
So, the horizontal range is maximum when the angle of projection from the horizontal is 45^{0}.
That means, if a cricketer or a footballer think of maximizing the horizontal range, here is the way!